How to Develop a Game on Linux

How to Develop a Game on Linux
A decade ago, not many Linux users would predict that their favorite operating system would one day be a popular gaming platform for commercial video games. However, that day has come, and with it a growing interest in Linux game development.

This article is aimed at Linux users who would like to become game developers but don't know where to start, introducing some of the most popular game engines that Linux game developers can use to turn their ideas into full-fledged games compatible with major operating systems-not just Linux.

Why Develop a Game on Linux?

If you're a long-term Linux user, you can answer this question easily since it makes sense to develop a game on an operating system you use on a daily basis. But even if your experience with Linux is limited, there are several reasons why it's the right choice for aspiring game developers:

Getting Started with Game Development on Linux

As a game developer, you can take two different approaches when developing a game: build everything from scratch or use existing development tools and resources to build the framework of your game.

If you're reading this article, it means that you have limited or no experience with game development. In that case, we highly recommend you choose the latter approach and pick one of the five game engines listed below.

A game engine provides the necessary set of features to allow you to build games quickly and efficiently. It takes care of everything from physics to input to scripting and artificial intelligence, so you can spend more time creating your game and less time reinventing the wheel.

There are dozens of game engines for Linux, each offering different features and technologies. Let's take a look at five popular Linux game engines that you can use to create anything from a 3D shooter to a text adventure.


Suitable for making: 3D & 2D games of all genres

Unity is the most popular game engine in the world. It works on Linux, Windows, and macOS, and you can use it to create 2D and 3D multiplatform games. Some of the most popular games made with Unity include Escape from Tarkov, Monument Valley, Hollow Knight, and Cuphead.

The main programming language supported by Unity is C#, which was developed by Microsoft as a general-purpose, multi-paradigm programming language. Most Linux developers who use Unity write code in Visual Studio Code (VS Code).

Because of how immensely powerful Unity is, getting started with it can be a challenge. Fortunately, there's a wealth of learning resources available online, including YouTube video courses and community tutorials.


Suitable for making: 3D & 2D games of all genres

Godot is a versatile open-source game engine suitable for making both 3D and 2D games. It was first released in 2014, and it has already been used to create several popular games, including Project Kat, Genomix, Ludum Creare, Lurking in the Dark, and Keep IT Fed.

Because Godot is completely free and open-source, licensed under the permissive MIT license, you don't need to worry about royalties or subscription fees. Even if you use it to create a hit AAA game, your creation will be 100% yours to the last line of code.

To get started with Godot, we recommend you read the official documentation, which is available in multiple languages.  The getting started section provides a novice-friendly introduction to all important concepts.

RPG Maker

Suitable for making: role-playing games

If you love role-playing games (especially old-school JRPGs like The Legend of Zelda or Final Fantasy) and would like to create your own, RPG Maker is an excellent game engine for the task. This engine was created specifically to simplify the development of RPGs by handling everything from crafting to inventory management to quests.

There's a chance that you've played at least one RPG made with RPG Maker, such as To the Moon, Finding Paradise, Corpse Party, LISA, or Skyborn. The latest version of this game engine, RPG Maker MV, runs flawlessly on Linux, and you can even download it through Stream.

If you decide to create a game in RPG Maker, you may want to purchase professionally designed tilesets, characters, animations, and music from the RPG Maker online store. Of course, you can also create everything yourself and give your RPG a unique look.


Suitable for making: visual novels

Ren'Py is a game engine for visual novels. It was used to make games like Doki Doki Literature Club!, Analogue: A Hate Story, Long Live the Queen, Dissolving, and Butterfly Soup. Games made with Ren'Py combine an engaging story with captivating visuals to create games that place storytelling above gameplay.

Ren'Py supports its own scripting language as well as Python scripts, and you can freely combine them to create everything from branching stories to complex simulation games. The quickstart does a great job of walking new Ren'Py users through the process of creating a simple game, so make sure to check it out.


Suitable for making: text adventures

Twine is an open-source game engine for interactive stories. To create a game with this engine, you don't need to write any code whatsoever. All you need is an idea for a story and the ability to tell it in a captivating way.

That said, Twine games can be extended with variables, conditional logic, images, CSS, and even JavaScript, so you really have nearly limitless creative options. Another thing that's great about Twine is the fact that the games created with it are published directly to HTML and playable in any modern web browser.


Developing a game on Linux isn't any more difficult than developing a game on Windows or macOS. In fact, Linux users benefit from easy access to countless native and third-party programming tools, most of which are free and open-source. To embark on your own Linux game development journey, all you need to do is pick a suitable engine and let your creativity flow. Some Linux game engines require no programming skills whatsoever, allowing anyone to experience the magic of game development without having to first spend hundreds of hours buried in books.

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